![]() What TTYD does is nestle a full half-dozen more fully-fledged genres within its own master narrative… and is able to balance (more or less) all of them. Other games do this in their respective genres just as well, and some of these genres require less of these components to feel whole. ![]() Not because it has better gameplay, or better overt character development, or better mechanical-narrative balance. I said earlier that I felt that TTYD, Galaxy, and SPM stood above the rest in this regard, feeling that they were the examples where Nintendo fully leaned into its genre elements to the point where you can outright say “this is a great story” without adding the qualifier “for a Mario adventure.” Stories that reach beyond their bases to touch on mature themes on the same level as any story told in their respective genre in any other franchise.īut there is one extra element I have yet to touch upon, and the real reason why, from this angle, TTYD remains the king of Mario narratives.Ĭhapter Five: Why Thousand-Year Door Remains Kingįour years ago, I said that TTYD was the greatest Mario narrative, which isn’t that hot of a take at all, but now having replayed the game, it becomes clearer why that is beyond the standard reasons that most people posit. ![]() Mario has done a Ghibli-esque realistic fantasy ( Super Mario RPG, “SMRPG”), a grand, “ Lord of the Rings”-esque high fantasy adventure ( Paper Mario, “PM64”), an operatic space narrative ( Super Mario Galaxy, “Galaxy”), a true Odyssey/war movie ( Paper Mario: The Origami King, “TOK”), a classic action-adventure story cut from the cloth of Indiana Jones ( Paper Mario: The Thousand-Year Door, “TTYD”), a multiverse-spanning weird sci-fi movie set against the end of the world ( Super Paper Mario, “SPM”), and the list goes on and on (see below). Each of Mario’s genre-specific games you remember for being their own, and each one leaves you with a feeling of loss after you finish said game because you know that, from a narrative perspective, it more or less stands alone. ![]()
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